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What have I been up to lately?

Bah Weep Granah Weep Nini Bong!

Universal greeting.

So I am not so good at updating this blog but that’s alright. My gaming life hasn’t been all that active lately so its not like I have a tremendous amount of interesting things to write about. This grim fact aside, I do play some interesting games and I am want to let the world know about them.

Garry’s Mod

For close followers of the Half-Life world, Garry’s Mod is fairly old news. For those of you who are not close followers, Garry’s Mod is a sandbox style mod for Half Life 2. It enables you to take any model, level, monster AI or object in HL2, put it in a space, add custom physics to it and interact with it. For instance, you could use the mysterious G-Man, a bath tub model and a few tires, add a dash of physics, and watch him ride to his death, smiling the whole way.

At first glance, I believed this mod to be interesting but have very limited use for someone like myself. For someone that had a more serious mind for crafting and creating things, this could be a useful tool. Where I truly became a fan of Garry’s Mod was in the multiplayer arena.

People, along with the Source SDK level designing system, were able to create entire worlds and game types within their personal Garry’s Mod servers. From all of my surfing around, I have found some amazing things. Things range from Zombie Survival games where survivors must survival against zombie invasions, to modes where you build your own robot and battle with others, to 2d Mario style jumping games, ACTUAL real-time strategy games using half-life models.

http://www.youtube.com/watch?v=gmutrzJmaF4&feature=related

http://revver.com/video/877251/mario-boxes-gameplay-video-1/

http://www.youtube.com/watch?v=1u6jy_Qfw9I

Some neat videos for you to check out. Lots more where that came from. Just search youtube for Garry’s Mod stuff and you’d be AMAZED what people can create.

Other than that,  not a whole lot going on. I haven’t been following Warhammer to much lately. With small trickles of news and many months left until release, I have reached a point where I refuse to work myself into a frenzy over it just yet.

As for the Warhammer beta, that monumental, mysterious being that refuses to let die-hard fans in, I have submitted a short story in my attempts to secure a beta spot. So far, no word BUT I will keep sending it and trying. If nothing comes of it soon, I will post it here on my blog for people to read, if they so choose.

For any other Warhammer related information that you may require, I highly suggestion you bookmark and visit Keen and Graev’s site. Tons of interesting information and neat podcasts there.

Until next time.

 

So, apparently, I am not dead?

Hello gentlemen.

So it has been ages since I last posted. Between work keep me busy and frankly, not having to much to talk about, I haven’t felt the need to post. Looking around news for today, I figure it was high time I made another attempt.

A few things are on the agenda for this post. Firstly, taking center stage, is the upcoming, sure-to-be masterpiece by one of my all time favorite gaming companies, Valve!

 

 

 

Left 4 Dead

There hasn’t been a game that I have been this excited about in a hot minute. I am excited about WAR and was excited about AoC (once upon a time), but WAR aside, Left 4 Dead has me fiending to crack some zombie skulls.

If you happen to have no idea what I am talking about, here is some info!

 

Description

An upcoming multiplayer co-operative survival horror FPS game by Turtle Rock Studios which is, as of January 10, 2008, part of Valve Corporation.
The game has been built using Valve’s Source engine and will be available on PC and Xbox 360. Certain Affinity is responsible for the Xbox 360 version
of the game. Left 4 Dead puts four human playable or AI controlled survivors of an apocalyptic pandemic against hordes of the Infected. Regular Infected
are controlled by the game AI, while human players can control up to four mutated Boss Infected with special abilities. The goal of Left 4 Dead for the
Survivors is to help each other make it through a level to safety. Infected players must cooperate to stop them.
 
The expected release date for Left 4 Dead is Q3 in 2008. The game was first revealed in the Christmas 2006 publication of PC Gamer UK with a six-page
article describing a playthrough at Valve’s headquarters. The game was first playable at the Showdown 2007 LAN in San Jose and at QuakeCon 2007.
A teaser for the game can be viewed in The Orange Box. If the main menu is kept on long enough it switches to a trailer first of the different aspects of
The Orange Box, then a short teaser for Left 4 Dead is shown.

 

So needless to say, this is exciting. Interactive 28 Days Later? YES PLZ!! If you want even more info on this game, go here to the gaming community forum I belong to. 

Why such excitement for this game? To be honest, its made by VALVE!!. Personally, I consider valve one of the few gaming companies that make everything they touch, solid gold. Portal, Half-Life 2, Team Fortress and others are on their list of creations. They’re a wonderful company that clearly has a good bead on polish and fun factor. If they live up to their standard of quality with Left 4 Dead, its going to be epic. Hopefully, along with some of my guild mates and  interested gamers in between Keen’s blog and my own, we can get some good Survivors vs Zombie action!

 

Age of Conan is coming!

….oh i’m sorry. I fell asleep on that one. Nevermind.

(Trolling my own blog?)

 Warhammers Long Term Fate? 

 

 Ok. Firstly, I know it is silly to speculate about the long term fate of a game that has yet to even be released. Secondly, I am aware of all differences between the various MMOs and I know that one is not the other. Why not speculate though???

I read this article in the fantastic blog of The Green Skin.

The article caught my attention because it deals with a very important aspect of MMOs, which is future expansions and content. It hinges around a quote from Josh Drescher about WAR having a 5 years of content available upon release.

 

Regardless of all the technical mumbo jumbo, what I find interesting is that Josh mentions a level cap increase in the same sentence as “expansion.” This has me concerned because World of Warcraft follows the +10 level cap per expansion model, and it’s probably my least favorite feature of the game. It’s a horribly uninventive and totally lazy way to give people new content for the game. Oh, and it also has the unpleasant side effect of introducing “MUDflation.”

He goes on to talk about the term MUDflation and I believe he is absolutely spot on. MUDflation is when a MMO introduces an expansion that inflates it with new content but renders old content obsolete. This, naturally, really referes to WoW.

When The Burning Crusade was released, I was lucky enough to slip into the beta for it. Within 3 hours of playing in the beginning Outland area, I had replaced over half of my purple raid gear with green quest gear. I unsubscribed within the next day. All of my hard work, all of my raiding and all of the painstaking grinding it took to get close to the top of my little ant hill, has becoming totally useless  and I was back at square one with green junk again? No thanks.

I pray to Jeebus that WAR gets more inventive with their expansion content. When they release expansions, I can only hope that they have the foresight to recognize peoples anger over the WoW expansion model. TBC revealed WoW as the total treadmill grind fest it was. Before TBC, it was still a treadmill but very few people noticed! The horrible reality came bursting into the light with their expansion…and its just going to keep happening.

Why has this become a standard? Why release an expansion that a few new areas and just raises the level cap? It is lazy designing and a brilliant money trap. It resets all of the people that buy the expansions back to the beginning so they are then forced to spend even more time, climbing to the top.

The Greenskin poses this question:

Why must games focus more on vertical expansion rather than horizontal?

This is what game developers need to be asking themselves.

Any thoughts on solutions? Ideas on different ways to accomplish or construct a “good” expansion? What is required for an expansion to be successful?

Until next time…

And now for something entirely different…

Hello again my faithful readers (all 2 of you.)

It has been a few days since I have posted anything and for that, I am sorry. Work (my prime time posting environment) has been the cause of much toil and trouble lately. I come to work so I can post on my blog. How dare they make me run around and do stuff!

In order to provide a broader perspective for my blog, I am going to try to mix things up a little. I would hate to get into a rut of talking about nothing but the same few games, over and over. Anyhow…Onwards, into the breach!

 

Now, I am by no means an anthropologist or archaeologist but I thought this story was staggering in its amount of awesomeness. Following is the mind blowing part of the article for me that really put things in perspective.

“Dated at around 9,500BC, these stones are 5,500 years older than the first cities of Mesopotamia, and 7,000 years older than Stonehenge.

Never mind wheels or writing, the people who erected them did not even have pottery or domesticated wheat. They lived in villages. But they were hunters, not farmers.”

9500BC? Wtf? Before people learned how to farm? That’s crazy old. That’s John McCain old (71). This is a truly amazing find for Archeology. Something so old that stretches so far back into the early fabric of our civilization must be a wondrous thing to see. It makes you wonder what else is out there, laying in the dust that gives an even bigger glimpse into our past. 

Now for some MMO philosophy:

 

In the MMO universe, labels are prevalent and for some, a source of much annoyance. “Noob, griefer, Pker,” and “spammer” are just a few but these are all symptomatic of a two greater labels, Hardcore and Casual.

Now this article was very interesting for me because, being a fan of MMO’s, the dynamics interest me. Furthermore, I consider myself somewhat of a moderate in the Hardcore/Casual player spectrum. I am usually a laid back player with few specific goals in mind at any given time. I like to go with the flow of the game and do things as they come to me. While this is the usual case, when in the company of certain people, I can easily spurn myself forward with a hardcore, newfound dedication.

I am in agreement with the author’s classification of hardcore and casual players. A quote:

“As I see it, Casual and Hardcore are both a state of mind, and depend very much on how you approach the game. I would argue that it’s your play style, your approach to the game, and not your play time, that makes you Casual or Hardcore.”

This is an interesting thing for MMO fans to consider. What makes someone hardcore? Can you do hardcore things but remain a casual player?

Before I wrap up talking about this article, I have another quote from the comments section that really hits the nail on the head:

“Seriously, the distinction comes solely from those who consider themselves “hardcore”. These folks look down their noses at anyone who doesn’t exhibit their own dedication (at any level) to the same venue. If you fumble the raid, you don’t know your class or didn’t prep properly — you’re a noob. If you’re asking questions which they themselves have studied with the intensity of an 80 year old librarian, you’re an idiot.

Casual players probably don’t consider themselves casual. They probably don’t consider themselves anything at all, except someone who’s doing something they enjoy.”

This couldn’t be more correct.  Hardcore players are the ones that have started and continued the cycle of noob hate and elitist player communities that are slowly choking many communities of life.

 

This talk of hardcore and casual leads me into this last article:

Taught to Play?

In this article the author talks about what its like for communities within an MMO enviroment to spring up and foster other, newer players into the world. For instance, in EVE Online, a difficult and challenging MMO to say the least, Guilds have sprung up within the game that exist for the sole purpose of teaching other players how the game works. During my short 14-day experience with EVE Online, I joined one of these Guilds and was very, very surprised at the amount of help and attention I recieved. People would talk to me as long as I wanted about the game, the mechanics, the quest or ships. They would readily give me assistance or help me earn money.

This idea is something that is missing within newer MMO’s today. The idea of helping other, newer players out is such a rare experience. When  did everyone get so single minded and focused on their own goals. While not try to foster a community yourself by helping others that you meet? Great things can get started by helping people. I met Keen through this very process. In LotRO, he was a new player in the Ettenmoors that popped in, said hello and began asking questions. It turned into a nice freindship.

  • What has happened that has made this such a rare occurance? How has the dynamic changed?

Maybe in some of these future MMO’s (AoC and WAR) people who feel the same way can band together and form one of these commnities. A friendly community where being a newplayer is ok.

That sounds nice to me.

Age of Conan Mounts, Activision-Blizzard and Massage Pants! Its a good day to be alive.

Herro gentlemen,

So i’ve got a few more things to talk about for your collective consumptions. I have become a rather large fan of posting a few interesting news articles a day, as I see them. Even though I have no personal stories to serenade you with, maybe people will begin to see my site as a place to find interesting news and the occasional funny picture.

First order of business. Age of Conan Mounts.

  • Mounted combat seems like such an obvious gameplay mechanic, but it’s completely underused in MMOs. Storming into an enemy group, dispersing bad guys with devastating mount attacks and coordinating all of that with the six-way player combat is a breath of fresh air. It’s Funcom’s way of sticking two fingers up at those who say MMO’s don’t require any skill to play.

Its nice to see someone finally tapping into the mounted combat area. I have always wondered why none of these fantasy MMOs had mounted combat but no one has dared experiment with it. This looks like its going to be one more nice feature of Age of Conan that will give it some nice stay power.

I have also been reading a lot of critical comments about Age of Conans marketing lately. To some, it seems as if there are selling their game out as rapidly as possible, trying to make as much money as they can before its released and bombs on the market. I am not completely sure if I believe this. Part of me understands, giving an important chunk of their game to www.Gamespot.comfor the PvP event, and letting THEM run the show is suspect. Oh well.  Mounted combat looks cool, AoC looks cool and hopefully i’ll know just HOW cool it all is very soon.

EU gives Activision-Blizzard a big thumbs up.

 

Lets all take one long, collective look at that picture. That pretty much sums up all of my thoughts. So the European Union ruled, in their current hearings, that Activision-Blizzard is not a monopoly because they have other significant competition, namely Electronic Arts and the big console developers, so its ok. I don’t know about this.

A monopoly is basically when one company has a commanding rule over the surrounding market. In videos games, its not so much that any one company has a rule over the market, its more a case of several companies having a commanding rule. Does that mean EA or AB isn’t a monopoly? I don’t think so. I think we are beginning to see the beginning of something very terrible. Activision and EA both, are buying up everything in site that has any sort of value. Along with the giants of Sony and Microsoft, things are going to get very bad soon. All it will take is one more big buy out or one more merger before the full realization of what is happening sets in on  us. In my opinion, the EU should have taken some sort of preemptive action against AB in their region because, while maybe not a complete monopoly yet, it is pretty damn close.

 

Its About Time, Massage Pants are here.

 

This could be an amazing invention or a terrible , painful death trap.

For the past few minutes, while I was fixing some tea for myself in the break room at work, I have been imagining myself sitting around the office in a pair of sleek massage pants.

At first, the image was something of bliss. I saw myself quietly typing away on my computer while the gentle buzz of my sweet undergarments massaged me into a slumber. I would tilt my chair back and take a refreshing nap, then wake up and dance with swans across Sugar Plum Lake.

The image then morphed into something far more terrible. Pants like these, while brilliant, were far to risky to be wrapping around some of the more important parts of my body. I saw myself slipping the pants on, flipping the switch and crying out in pain as the pants squeezed and vibrated. I imaged myself crawling around the office, the pants bellowing smoke and wailing as they crushed my future generations into oblivion.

Can you imagine having these on when something goes wrong? Would you reallyput your trust in some strange piece of Chinese massage equipment when its very purpose was to massage…that area?

Hell naw.

Some random MMO philosophy

Due to a distinct lack of events happening in my personal gaming life, I’m going to try to create this post to be one with a split focus. I ran across a few interesting articles this morning while I was surfing Virgin Worlds and I figured I would discuss them. As with most things on this blog, I plan to give my personal opinion so if you feel the need to flame, please do.

Why We Solo in MMOs. 

This was an interesting article for me to read because varying play styles in MMOs have always fascinated me. The author of this article is someone who values soloing in MMOs and tries to explain why he plays this way.

People who solo in MMOs and refuse to help or be a part of the group have always been a point of frustration for me. According to Bartles MMO test, I am SKAE (Socializer 73.33%, Killer 60.00%, Achiever 40.00%, Explorer 26.67%). I think this sums up my playing style rather well. I mostly enjoy playing within a community of other people and locking horns/killing other people. I cansolo but usually do so out of necessity. I would much, much rather play with other people because that usually makes the unpleasant parts go quicker and my time more enjoyable. To compare it to a different event, it would be like choosing to have co-workers instead of choosing to always work alone. If I am at work, it would be nice if I had other people around to either talk to or work with. I am a social creature I suppose.

In my opinion, soloing belies a certain mistrust of others. Someone would rather solo, in a world full of others players with similar interest, than risk messing up the private, mental world that they have constructed for themselves. I have known all manner of solo players that range from innocent, noobie players to power gamers that believe other players do nothing but hold them back. I tend to believe that most of soloers fall into that ladder category. This could very well be true. Making a decision by yourself as opposed to making a decision with 6 other people, will always be easier.

It is something interesting for me to think about. Games that are created around a concept of multiple people, playing together, sharing an experience but yet, a lot of people choose to sit on the side line.

What do you think? Why do you solo or not solo?

 

Is endgame merely the beginning?

This is a very serious question for me. The article, while short, has an interesting spin to it. Despite whether or not it is played out or old news, I think it is what truely makes a game great as opposed to merely average. There is an quote i’m going to begin on:

  • “This begs the question: is all game content merely there to help you get to the endgame, at which time the fun truly begins?”

 For a great majority of MMOs, this certainly feels like the case. Great games are ones that make this fun somehow. There is a delicate balance that has to be made here between making something require effort but somehow making that effort fun in its own right. That is where I believe WAR will truly outshine the competition but still not perfect the formula. I can see WAR being chocked full of fun things to do and interesting content at all levels but the truly epic things, the cool gear, the big fights and the city seiges are all high level.

Part of me believes that it is an inescapable part of any MMO and it can never be changed. Leveling is just part of it and its not always going to be the most fun. It’s going to require some work and it may not always be what you wish you were doing but I do believe that games like WAR are heading in the right direction.

  • “Once you’ve reached the heights, is the rest of the game still fun?”

Good question. Normally, probably not but as long as the content is varied enough for all available paths, yes. Once again, WAR may break the mold in a huge way here. They seem to have done away with the idea of “all races meeting together and having the same areas and quest after level 10″ stuff. Thank god. It seems so simple but yet no one has done it yet. Cross your fingers guys. WAR could be on their way to tossing out a few unpleasant things that have always haunted MMOs.

What do you think?

Team Fortress 2 Medic Weapons

The medic from team fortress was one of the cooler and most unique classes. Valve found someway to make a passive support class a total, game winning, power house that is also fun to play. Now they are upping their ante.

They plan on loading him out with all new weapons, some unlockable through an achievement system and adding a new map/gametype to the mix.

  • The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called “The Blutsaugher,” this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.
  • The Critzcrieg
Once a medic has earned two thirds of the achievements, they will be granted “The Critzcrieg.” This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you’re up to and try to put a quick stop to your plan.
  • The Ubersaw
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of “The Ubersaw,” which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.

The possibilities are endless and something like this could get me playing TF2 again. An achievement system where you can unlock weapons and abilities through gameplay would be nice. I’ll keep my eye on this as it develops.

Planning out Age of Conan and other redundant stuff.

Hello guys.

The last MMO that I truly looked forward to playing, before its release, was WoW. The last MMO I was completely floored by after only 20 minutes of playing was also WoW. Whenever a gaming product comes along that I really look forward to, I get excited about it and fantasize about reveling in its luxury. Once my excitement reaches a certain apex, I find myself carefully planning out exactly what I will do once I finally attain my precious goal. The usual, alluring products that wrap me in their post-release clutches are Magic the Gathering, MMO games and Table Top RPGs. This delightfully nerdy habit has manifested itself in the form of long lists of magic cards, pages of D&D character background, and lists of possible character combination. I am a silly and easily excitable person; I know this and have accepted my curse.

This brings me to this post. Age of Conan looms large on my horizon. As is the case with many others, (Keen) the delay of WAR has plummeted me into a free fall of boredom and dread about the long, desolate road to “Fall Release.” I have looked to Age of Conan as a windfall.

What follows is going to be a hydra with multiple, geeky heads: A list of races and classes, a short description of them and my personal opinion of their appeal to me. Hopefully some of you in Intarweb Land will be able to find this useful in your own planning for Age of Conan. Maybe some of you are a little foggy on what exactly is contained within Conan’s alluring mythos. Maybe some of you came for the waffles. I usually did.

-RACES-

—The Aquilonians—

The Aquilonians are a people of order, duty and discipline. The make great soldiers and present themselves as the variable Rome of the land. Most of their fighters are soldiers rather than warriors, seemingly shunning the chaotic ways of world. They value hard work and courage in the face of ones enemies. They do not believe in the mysterious ways of magic users, preferring directness and martial combat. While not having access to any of the magic classes, they do have access to the healer archetype and all of the various melee archetypes.

Soldier: Conquerer, Dark Templar, Guardian

Priest: Priest of Mitra

Rogue: Assassin, Barbarian, Ranger

Personally, I have never liked the strong, duty bound, smashy guys. There is nothing interesting there for me. They don’t like magic and prefer hard work and smashing faces? Cool…I guess…? If you liked playing the humans in games like WoW, then I guess they’re right up your alley. Definitely not mine. For me, they’re hulky, boring blond folks. They’re to close to what I’ve seen in other games and don’t offer anything unique to peak my interest. I would be willing to bet on an Aquilonian zerg.

—The Cimmerians—

The Midgardians…I mean Cimmerians are the barbaric people of the world. They live deep in the frigid mountain regions, surviving in a harsh, unforgiving land. This has caused them to grow very stout and possessing great courage. They typically have serious demeanor’s and they live on whatever they can find. Not being intellectual in nature and given that they’re all burly, mountain men, they are very much focused on direct, melee combat. The also have a deeply spiritual side that can be seen in their healer, the Bear Shaman.

Soldier: Conquerer, Dark Templar, Guardian

Priest: Bear Shaman

Rogue: Barbarian, Ranger

Ok. These guys are much more to my liking. These guys have flaws and some personality. They are mysterious and their ways are foreign to the outside world. They posses a keen spiritual knowledge that is unseen by others but shun the more sneaky arts of stealth and magic. Where the Aquilonians are the veritable frat boys of the world, Cimmerians are the Goth kids. Goth kids are twice as interesting.

—The Stygians—

The Stygians are a cunning and ancient people that can trace their history back farther than any of the other major cultures. They also worship the god Set and spend their time making dark pacts and studying mysterious cult secrets. Being strictly a scholarly people, they are usually, thin and frail, preferring to stab their enemies in the back than swing at them with clubs. They cannot access any of the soldier melee classes but are the only race that can access the magic classes.

Mage: Demonologist, Herald of Xotli, Necromancer

Priest: Tempest of Set

Rogue: Assassin, Ranger

Ok. How cool are these guys? Take a look at that class list. Necromancer? Demonologist? Tempest of Set? These guys are all sorts of cool. They’re the ‘bad guys’ of the world and as we all know, bad guys are always the coolest. These guys posses a dark, secret side and live in a culture radically different from the other two. While the Aquilonians and Cimmerians are somewhat similar, the Stygians are completely different in all major ways. I expect them to become the most popular with the more hardcore, PvP minded players.

-Classes-

—Assassin—

The assassin is a roguish, dps, melee class that will have all the bells and whistles that we’ve come to expect from a stealth class. They will be able to sneak past the enemy, deal surprising, punishing blows and evade attacks. Not a whole lot of interest here for me but I can see it being both popular AND annoying.

Weapons: Daggers, crossbows, and dual-wielding
Armor: Cloth armor and silk armor

The Barbarian—

The barbarian is an alternate version of a rogue. Less sneaky and more stabby. They supposedly increase damage as they take damage. They also sound like they’re going to have some sort of a berserk ability as well as a stealth. I personally like the sound of this much better. I have always been a fan of melee combat in games it has to have some flavor to it that is out of the ordinary. The barbarian sounds more interesting to me.

Weapons: One-handed edged, one-handed blunts, two-handed edged, two-handed blunts, bows, thrown weapons, and dual wielding.
Armor: Cloth armor and light armor

Bear Shaman—

The Bear Shaman is the Cimmerian healer. He can wield powerful weapons and the heaviest healer armor, medium. He has many damaging abilities that all revolve around bear aspects. He sounds as if he is going to be a very flexible healer, depending on how he is played. Think of a Shaman in WoW or a ‘jack-of-all-trades sort of character. That is how I picture a bear shaman. They sound like they’d be fun to play, but not my personal preference.

Weapons: Two-handed blunts, bows, crossbows, and thrown weapons
Armor: Cloth armor, light armor, and medium armor

Conqueror—

The warrior. The biggest and the baddest melee force on the battlefield is right here. He can wield many of the strongest weapons and the heaviest of armors, aside from plate. He sounds bland but fun on a short term basis. Doesn’t sound like he has the depth necessary to keep my interest over a long term. I’m sure the conqueror will be one of the most useful classes to have with you though. Heavily armored, brutal strength and big weapons are always a plus.

Weapons: One-handed blunts, two-handed blunts, one-handed edged, two-handed edged, crossbows, thrown weapons, and dual wielding.
Armor: Heavy armor, medium armor, and light armor.

Dark Templar—

The Dark Templar is a paladin minus the healing and plus dark sorcery. All of this equals awesome, plain and simple. Life drain, spells along with heavy armor? Sick. Thats all there is to it. I love the idea of playing this character. Even though he sounds like support, which is typically not my first choice, this type of support sounds like great fun.

Weapons: One-handed edged, one-handed blunts, crossbows, and thrown weapons.
Armor: Heavy armor, medium armor, light armor, and shields

—Demonologist—

One of the three powerful, Stygian spell casters. Think of a warlock from WoW. A powerful caster with devastating spells. He can even summon a powerful demonic pet to serve him in battle. Tons of cool stuff here too. This type of character sounds like a lot of fun and holds a good deal of interest for me. It has an interesting flavor and seems to be set apart from the other magic users. I would guess that this would be one of the lesser popular magic users.

Weapons: Daggers, crossbows, and thrown weapons
Armor: Cloth and silk armor

—Guardian—

A heavily armored soldier that specializes in taking a beating. A standard tank class but is the sole class that can dawn the mighty full plate armor set. While able to use sword and shield, they can also wield pole arms and made broad powerful sweeps into the enemies lines. Not a lot of interest here for me. I really do hate tanking.

Weapons: One-handed edged, one-handed blunts, pole arms, crossbows, and thrown weapons
Armor: Full plate, heavy armor, medium armor, light armor, and shield

—Herald of Xotli—

This is probably one of the most thought provoking classes for me. The Herald is a fusion of powerful spells and melee ability. They have the ability to morph into demonic form, along with the ability to cast powerful spells and wield mighty two-handed weapons. Although lightly armored, Heralds seem like they will be mighty opponents indeed. A lot of interest here for me. They have an interesting make up and a truly unique approach to the mage archetype. It should be interesting to see how they finally play out.

Weapons: Two-handed edged, crossbows, daggers, and thrown weapons
Armor: Cloth and silk armor

—Necromancer—

The Necromancer is a spell caster that focuses on manipulating the dark energies of existence and using them to strike out at his foes. Chances are, he will have some sort of raise dead ability and the capability to command the legions of undead against his opponents. They also have the ability to shift themselves into powerful undead forms, further increasing their power. This classes hold marginal interest for me. The necromancer archetype has been in tact for many, many different games and this one is no different. I can see it being the most popular magic type and generally, pretty effective.

Weapons: Daggers, crossbows, and thrown weapons

Armor: Cloth and silk armor

—Priest of Mitra—

The healer of the Aquilonians. This is the strongest healing class that also has access to various damaging abilities. I can see this classes being the ultimate healer and support classes. I predict the priest being an amazing force in deciding the victory or defeat of a combat engagement. Not my personal style of play and not terribly interesting for me, but will certainly be a well designed and useful class. I predict them to be more rare than people will want.

Weapons: One-handed blunts, one-handed edged, daggers, crossbows, and thrown weapons
Armor: Cloth armor, light armor, and shields

—Ranger—

The Ranger is a only true ranged class in the game. Along with its powerful, ranged bombardment abilities, it will have various abilities it can use to trip up opponents and escape danger. Normally, a class like this would have very, very low interest for me but because of AoC’s revolutionary way of handling ranged combat and actually making the play aim the bow, I have new found interest, if only for the mechanic. I see this class being a great annoyance for me.

Weapons: One-handed blunts, one-handed edged, daggers, bows, crossbows, and dual-wield
Armor: Cloth armor, light armor, medium armor, and shields

Tempest of Set—

The Stygian healer seems to be more combat focused, something closer to the Bear Shaman but with dark magic and traditional melee abilities. They have access to powerful, destructive magic but also posses the ability to handle themselves in a fight if its come their way. This class sounds like the most appealing and interesting healer for me. Even though I am typically not a healer, this would be the one I would choose if I played one. I predict this being the most popular healer.

Weapons: One-handed blunts, one-handed edged, pole arms, daggers, bows, crossbows, and thrown weapons.
Armor: Cloth armor, light armor, and shields.

Ok. There ends the rant of races and classes. The races of Age of Conan were a let down for me…mostly. Aside from two of them fitting firmly into typical fantasy stereotypes, I felt disinterested in all but the Stygians. I’m sure others have felt the same way. Where Age of Conan hooked me was the broad range of interesting classes. Dark Templar, Necromancer, Herald of Xotli, Demonologist and Tempest of Set all struck my interest. The fighting mechanics of this game is where it is going to truly shine. I will probably wind up playing a Dark Templar a Demonologist or a Barbarian. All of these appeal to my preferred style of game play

Now if we could only get some more information about that mysterious spell system!

What do you think you’ll play?

Thoughts?

Test post.

Here is the test post. It is intended to test. Testing complete. Now I am no longer testing.